
Daichi Yamato
Xero Security and Technologies
2355
|
Posted - 2015.03.21 22:04:42 -
[1] - Quote
Akrasjel Lanate wrote: To bad all war are based around griefing.
Too bad you're wrong
Nevyn Auscent wrote:Zappity wrote: This is not griefing. It introduces consequence for lack of planning, lack of foresight or laziness. It introduces excellent and profitable gameplay for whoever can be bothered to go out and find good prospects and is willing to risk their own assets in war decs.
It also does not remove risk if you can't loot it. As the 'stations' themselves are assets at significant risk and cost their victims. Your desired mechanics will just lead to the classic dec dodging continuing and people pulling down assets and staying docked for a week. The proposed mechanics are actually more likely to leave things in space for you to shoot at.
So you're saying we shouldnt let them unanchor certain assets within 24 hrs of a war dec.
I agree.
Beta Vixen wrote:Finally. It's been a LONG wait.
Still, I see many details that need to be hashed out, possibly in play testing.
in no particular order:
a. weapons and AI using them are vital to larger structures -- as others point out, being present to defend a structure 24/7 kills game play. With Entosis taking only minutes to, at most, a few hours to make something vulnerable, continuous defense would be required. In my experience [I've been in EVE since very near the beginning], that'll kill motivation to build up anything because it's too easy for the aggressors to succeed.
b. consider making the nub of structures upgradable in size. Start at MDepot size and functionality, add upgrades to increase size and change functionality.
c. there is no reason that the smallest size need have any weapons capability, nor AI -- let those functions be added as the structure grows, and quite possibly in increments.
d. deathstars have a purpose and use. 8 weapons is nothing to a deathstar -- some easily have 30 or more online all at once.
e. deathstars are why we have dreads. let's not kill the dreads for lack of something to do.
f. AI should target any ship trying to use entosis first ... basic defense principle.
g. starbase gunners are important and useful -- however, the number of weapons/modules each can control needs to be doubled to make them more in line with ships.
h. outposts do not currently have weapons -- i'm for adding them. Maybe we change the mechanic so that entosis can't be used until all weapons have been disabled -- thus creating another reason to keep dreads and carriers around [since carriers could rep the weapons if they seize military control of the space].
whoops -- all that time allows atm -- I'll be back with more later.
a - you mean for the 4 hr period of your choosing...
d+e+f - Not so much under the proposed future sov system and unintelligent AI targeting is a good reason to have players online during the vulnerability period. Inactive groups with unguarded assets SHOULD lose their stuff easily. Thats the entire point.
g - there is no ship that can control 10x capital guns. But at least with these you can add weapon upgrades to your station guns which would likely make forming 'death stars' still possible, with perhaps even sebo's for mids, and that also provide services. who knows.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Daichi Yamato
Xero Security and Technologies
2355
|
Posted - 2015.03.21 22:15:36 -
[2] - Quote
Market and Office Hubs wrote:Finally, we are considering adding Interbus Shipping abilities, which could reduce logistic hassle for small volume of items to fit a ship, but at a specific cost
good god...
Quote:a NPC convoy would spawn and manually move to the destination, being highly susceptible to disruption from other player groups.
Hopefully meaning they have no tank, warp to 15km at each gate and shooting them incurs a suspect status at worst.
Administration Hubs wrote:to switch NPC faction control or NPC security forces.
whats an NPC security force?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|